This is a (slowly growing) collection of older projects and fond memories.
Interactive installations, personal experiments, weird games, and digital campaigns.

Escape Flight

2013 - Escape Flight was a one-stop provider that focused on making your weekend getaway a no-brainer. A website that has been specifically designed to inspire people in the big cities, who are looking for a last-minute weekend getaway. Instead of overwhelming you with hundreds of available flights and destinations, Escape Flight presents only a few getaway suggestions to make it easy and convenient to escape the big city without the hassle.

Mind Scalextric

2011 - The idea is simple: what if you could control slot cars with the power of your mind? Mind Scalextric is an experience that invites people to explore a new type of interaction, where people race together using nothing but their minds (EEG). The higher your level of attention, the quicker your car goes.


2011 - EELS is an installation that blurs digital and physical in a unique experience ahead of its time. EELS is a 360° projection mapping on physical structure. An experiment where people can play a digital game out of the margin of the screen, integrated in the real world.

Honda The Experiment

2011 - The Experiment was a game developed for Google Chrome using pop-up windows as you have never seen before. Users are invited to drag the windows around the screen and create surprising chain reactions. From setting things to fire to creating double rainbows. There are thousands of fun combinations to try out.

Simple Machines

2009 - MSI Simple Machines was an online game for the Museum of Science and Industry of Chicago to help children learn physics in a fun and engaging way.

Artefatti Digitali Interattivi

2006 - “Interactive Digital Artworks for cultural heritage development” was an interface created for a museum in Tuscany. The interface explores how users could interact with the content on the screen using intuitive affordances. This was made at a time when touchscreens were not common, and we were not used to these type of affordances and direct manipulation of content .